

Your gap closer is important to have, especially being a melee dps. Jumps to a distant target, dealing (x) damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target’s current action. Make this an accessible ability on your bars. Interrupts are key in a lot of fights and even in pvp. Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Important for before a fight to start at 100% hp and 30 centering before you go in. Ideally, you never have to use this, but it’s a last resort to recover focus if needed.Īllows you to pause and reflect to restore your health. I keep this ability around on my bar just in case I need to recover focus in a fight from target swapping or downtime. Attacks with both weapons if dual wielding.
SWTOR JEDI SENTINEL BUILD SERIES
Generates 2 Focus and inflicts (x) amount of weapon damage with a series of quick melee attacks. My experience over the last few years has exponentially grown, and I’m happy to share my knowledge and experience with othersĪbilities and Passives Jedi Knight Abilities Strike We’ve had so many changes in the last 9 years of the game, and it’s truly been a journey to experience it all. I only played Carnage/Combat up until mid-4.0 when I decided to learn the other Marauder/Sentinel specs. I have been playing the game since 1.2, and my main Marauder is the first character I made. Although other burst classes are deemed better at the job in general, Combat is very fun to play due to its simplicity and what it can provide for a group in terms of utility and easy target swapping. The spec has gotten significantly easier in 6.0 compared to previous patches with the introduction of Tacticals, specifically the Fanged God Form Tactical. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. Combat is a spec focused around single-target burst. This guide is tuned towards PVE, but I will also include tips for PVP. Welcome everyone to my Combat Sentinel guide. How is the Class and Spec changing with SWTOR 7.0.Important note about Zen / Precision Timing.Please note that PTS is provided in English only. Stay tuned for more in-depth details on future PTS opportunities!
SWTOR JEDI SENTINEL BUILD HOW TO
The main question we want players to focus on is “ does this feel like a Jedi Sentinel?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar.Ĭheck out our PTS sub-forums for details on how to access PTS and leave feedback. Other advanced classes will also be available to test on the PTS in the following months, all leading up to the arrival of Legacy of the Sith.
SWTOR JEDI SENTINEL BUILD FULL
While you will be able to see the full scope of customization of the Jedi Sentinel in a later PTS, you will only be offered default choices for this initial phase. Similar to the Jedi Guardian, this is a high-level first look at the Jedi Sentinel, there is a limitation on what will be available to play and customize. To make the class feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that the class remains distinct and unique. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it comes to ability upgrades and customizations. To achieve these goals, we are identifying key aspects of the Jedi Sentinel, and understanding how players both perceive and utilize the class's abilities. PTS for the Jedi Sentinel will follow the same goals. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity. In the Jedi Knight’s current state, there is quite a bit to learn and memorize-you need to understand active abilities, passive modifiers, selectable utilities, and how they all work together. Before we get into the details of how players can access this content, we wanted to share some of the philosophy behind our changes to the Jedi Knight. We are now starting the second round of PTS with the updated Jedi Sentinel Combat Styles. For the first round, players were able to test the Jedi Guardian Combat Styles. Our Public Test Server (PTS) has re-opened so players can give us initial feedback on the updates we’re making to Combat Styles.
